Fleet Types and Your Hangar
Onboarding · Week One
The most common week-one mistake is buying every battleship doctrine in the alliance. Several new members have bought four or five in their first week, then found that most fleets did not call for any of them.
Most alliance fleets do not use a doctrine. In a 45-day sample from late summer 2026, 73 of 91 scheduled fleets (about 80%) had no doctrine: kitchen sink, nano, or "bring ships." Named doctrines were called 18 times.
So build your hangar around how fleets actually form.
Fleet types
| Fleet type | What it means | What you fly |
|---|---|---|
| Kitchen sink / soft ping | Most nights. No doctrine. Bring ships. | Cheap Tech I or Navy hulls you can lose |
| Non-strategic doctrine | Assault frigates, Torpfields, HML Onis, Cruisefields, and similar when tagged. Cheap and accessible. | That doctrine, from the MOTD and Amamake contracts |
| Strategic | Marked :strategic: on #schedule. Bigger form-ups, often Navy Apocalypses or Tempest Fleet Issues plus support. Capitals may be involved. |
One mainline doctrine ship you can fly |
| Standing fleet | Always-on militia faction warfare. Listen and help. | A plex-sized Tech I or Navy hull |
| Battlefield | Navy-only site fleets. Easy to learn, and later easy to lead. | Cheap Navy damage or tackle |
Strategic versus everything else
A strategic op is one alliance leadership has flagged as important. It is marked :strategic: on #schedule, it usually forms bigger, and it is the one to clear your evening for.
Everything else is content: roams, plexing, battlefields, kitchen sink. Join as many as you like. Missing one is fine.
Strategic ops are also where ship replacement applies most clearly. See Trial, SRP, and Getting Help.
Your hangar, in order
Buy down this list. Do not skip to the bottom.
| Priority | What to keep | Why |
|---|---|---|
| 1. Every day | Cheap Tech I and Navy hulls for kitchen sink and faction warfare: Thrasher, Punisher, Slasher, Cormorant. Add a Tech I battleship if you can afford to lose it. Typhoons show up often. | This is how most fleets form. |
| 2. Standing and solo | Tech I or Navy hulls that fit the plexes you run (BSC or NVY). Learn on a Breacher or Navy frigates. | Plexing is the ISK engine. Tech II in a Navy plex is a trap. |
| 3. When strategic is tagged | One mainline doctrine ship from the MOTD. Often a Navy Apocalypse or Cyclone Fleet Issue. Assault frigates, torpedo Typhoons, or HML Onis when those ping. Logistics (Augoror, Exequror, Guardian) if that is your path. | Buy one hull, not every battleship doctrine. |
| 4. If your skills are thin | Tackle, electronic warfare, or anti-frigate ships. | These are always useful, and they get you undocked. |
| 5. Battlefields | Cheap Navy damage and point runners. Cormorant-style anti-tackle is what the Academy coaches. | Battlefields are also the easiest content to lead later. |
Fit flavors
The site groups fittings into three flavors:
| Flavor | What it is for |
|---|---|
| FL33T | Alliance fleets. |
| NVY | Solo and small-gang faction warfare. |
| ADV | Specialized work. Not where you start. |
Do not start on ADV fits or Tech II hulls in Navy plexes.
Where fits live
- Doctrines: every active alliance doctrine and its ships.
- Fittings: the full catalog, including NVY and ADV fits.
- Amamake contracts and market: doctrine fits are already for sale at staging. Search contracts at the Keepstar before you build one yourself.
The MOTD beats this page. Doctrines get retired and replaced, and the fit you memorized last month may be wrong. When you buy, trust the contract that matches tonight's MOTD.
Next: Faction Warfare Essentials.