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Cruisers engaged in faction warfare
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Fittings, roles, and 1v1 matchups for cruisers in faction warfare.

Faction Warfare Cruiser Guide

Web Edition · YC 128

Introduction

With the release of moderate sites in the Cradle of War expansion and various ISK printing sites in Havoc, cruisers have become a staple of the faction warfare warzone. They decide who keeps the large complexes, who controls the advantage when fighting off small gangs, and are one of the better platforms for player versus player combat.

This guide covers the hulls that you'll often see in the warzone, as well as the common archetypes that they fall into. We highly recommend that players start with destroyers before moving onto cruisers and frigates — see the Frigate Guide and Destroyer Guide.

The vast majority of the knowledge from this guide comes from Dato Koppla, who was kind enough to open up his Pyfa for us!

Considerations of the Metagame

Cruiser fights are much slower and intentional than destroyer and frigate engagements. Mutual scram and web often commit both pilots: if you slingshot wrong at zero, you will not get those fifty meters back before the DPS race is decided. Since fitting is generally a bit more freeform, this leads to interesting decisions like neutron blasters versus ion blasters.

Whereas frigates are much more of a rock-paper-scissors and destroyers are like a brawl in a pub, cruisers are much more like a dance. Many kite fits can still lose if a competent brawler punches in, and kiters cannot hold long point until the fight is over. The Exequror Navy Issue and Vexor Navy Issue punish greedy point holders.

Utility highs matter significantly, much more than they do on frigate and destroyers. The capacitor race can often determine a solo fight, especially if you can turn off their tank or guns. Osprey Navy Issue is a great example of a platform that can abuse this.

  • High ground still wins openings.
  • Once both ships land scram and web, you're generally committed.
  • Reactive armor collapses polarized DPS, and cruisers have enough EHP to take advantage. Diversify drones.
  • Dual prop hulls are leave-insurance: take free trades, AB and leave when it's not looking good.

Disclaimers

The guide is written for solo and small-gang pilots stocking contracts or holding plexes. Many of these fits are wrong for large structured fleets. Example fittings are solid representations of each archetype, not the final word — module tier, rig choice, and bling all matter. Check skills and ISK before undocking.

Matchup charts and per-ship cards rate the example fits in this guide against each other (high ground vs low ground when nothing else is in local). Change the plan when you know the fit, the pilot, or the gang. Being predictable is sometimes worse than being slightly suboptimal.

Summary of the Metagame

Brawl

Win at scrambler range. Exequror Navy Issue is the apex gunboat; polarized Augoror Navy Issue can catch a lot of people off guard. HAMs are a fairly idiot-proof meat-grinder.

Kite

Hold outside of the range they can apply DPS at. Omen Navy Issue, laser boats, and rail boats are generally staples.

Active Control

Cap them out or out-rep them while you hold them down. Vexor Navy Issue is disgusting for this, and the Osprey Navy Issue can land some cheeky wins with dual neutralizers.

Dual-Prop

Take free trades, AB out or flash-tank the beacon when local is wrong. Scythe Fleet Issue and Stabber Fleet Issue are often seen doing this.

Matchup Charts

++ Go for it champ Very favorable matchup
+ Try it, you might like it Favorable matchup
= Fifty-Fifty Even matchup
- Bad Idea Unfavorable matchup
-- Are you ok bud? Very unfavorable matchup
? Still figuring it out Meta unknown or not yet tested

Brawling Matchup Chart

High ground Low ground

High ground vs Low ground Blaster Exequror Navy Issue Dual Rep Vexor Navy Issue Polarized Augoror Navy Issue HAM Caracal Navy Issue 2X Neut HAM Osprey Navy Issue Brawl Arbitrator Dual Prop Stabber Fleet Issue Dual Prop Scythe Fleet Issue
Blaster Exequror Navy Issue = - + + = + + +
Dual Rep Vexor Navy Issue + = + + = ++ ++ +
Polarized Augoror Navy Issue - -- = + = + + +
HAM Caracal Navy Issue = - + = - + + =
2X Neut HAM Osprey Navy Issue = = + + = + = -
Brawl Arbitrator - -- + = = = = =
Dual Prop Stabber Fleet Issue - -- + = + + = =
Dual Prop Scythe Fleet Issue - - + + + + - =

Kiting Matchup Chart

High ground Low ground

High ground vs Low ground Long Point Arbitrator Pulse Augoror Navy Issue Kite Omen Navy Issue 250mm Rail Exequror Navy Issue RLML Osprey Navy Issue Armor RLML Scythe Fleet Issue Vulcan Stabber
Long Point Arbitrator = - - - = - +
Pulse Augoror Navy Issue + = = = + - +
Kite Omen Navy Issue + = = = + - +
250mm Rail Exequror Navy Issue + = = = + = +
RLML Osprey Navy Issue = - = - = -- -
Armor RLML Scythe Fleet Issue + + + = ++ = +
Vulcan Stabber = - - - = - =

T1 Cruiser Matchup Chart

High ground Low ground

High ground vs Low ground Brawl Arbitrator Pulse Maller Beam Omen Neut Vexor XLASB HAM Bellicose AB XLASB Stabber
Brawl Arbitrator = + + - = +
Pulse Maller - = = -- - -
Beam Omen - = = - = =
Neut Vexor + ++ + = + +
XLASB HAM Bellicose = + = - = =
AB XLASB Stabber - + = - = =
Arbitrator

Amarr Cruiser · Arby

Arbitrator

Drone DPS with a flexible layout: kite, AB brawl, or TD support.

Ship bonuses (per skill level)
10% Drone damage and hitpoints
7.5% Tracking Disruptor effectiveness
Role bonus
Drone damage platform with strong Tracking Disruptor bonuses

Overview

One of the strongest overall T1 cruisers on the list: drones carry the DPS, and the slot layout lets you choose kite, brawl, or gang support without changing hulls. Fitting space is forgiving. Speed is not — be wary of cruisers that can ram you.

Long Point Arbitrator

Shield and armor are both viable. Shield pushes DPS and often drops the TD for missile highs; armor keeps the TD and accepts worse speed. Drones do the work at range.

Brawl Arbitrator

Abuse blaster and laser boats that have to apply through disruptors and neutralizers.

TD Support Arbitrator

Great for defending plexes, although you generally won't get many kills solo. Use this to learn the basics, capture some complexes, and perhaps participate in a small gang.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Arbitrator
[NVY]

Long Point Arbitrator

MAAR long-point drone kite with RLMLs, medium neut, and a tracking disruptor.

Arbitrator
[NVY]

Brawl Arbitrator

AB 1600 plate brawler with dual medium neuts, dual nos, and a tracking disruptor.

Arbitrator
[NVY]

TD Support Arbitrator

MWD armor buffer with dual tracking disruptors for small-gang / fleet support. Do not expect solo kills.

Matchups · Long Point Arbitrator

Shield XLASB long-point drone kite with light missiles.

  • Maller
    Pulse Maller Favoured

    Hold range; drones and projected control do the work.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    They are slow. Stay at point and grind.

  • Stabber
    AB XLASB Stabber Favoured

    Lower DPS line — do not greed into scram range.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    They want scramble. Deny the close.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    They catch you. Leave before the ram lands.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Unfavoured

    Speed and leave tools win. Bail early.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Unfavoured

    Same story — do not get rammed.

Matchups · Brawl Arbitrator

100MN AB shield buffer, LMLs, small neut, drones.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Neuts and drones buy time while their polarized race burns them.

  • Omen
    Beam Omen Favoured

    Active laser trade into your buffer. Hold zero and grind.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Skill check

    Possible if you establish control early. Do not ego a clean Neutron open.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Do not take this for fun. Warp.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Skill check

    Very close. Respect their dual-prop leave.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Skill check

    Close. Respect XLASB and AB out.

Maller

Amarr Cruiser · Maller

Maller

Underrated pulse brick: eight-hundred plate and real DPS.

Ship bonuses (per skill level)
5% Medium Energy Turret damage
5% Armor hitpoints
Role bonus
Armor laser brick with medium energy turret damage bonuses

Overview

Underrated, not underpowered. Think mini Augoror Navy for plex protection and small gang: respectable DPS on a heavy plate without Navy Issue cost.

Pulse Maller

Do not max-plate into uselessness — eight hundred with pulse is the line. Soft into neuts and anything that gets under your tracking.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Maller
[NVY]

Pulse Maller

MWD 800mm plate pulse brick for plex defense and small gang.

Matchups · Pulse Maller

AB 800mm plate pulse brick.

  • Stabber
    AB XLASB Stabber Favoured

    Load Conflag

    Hold the plex and apply.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Conflag

    T1 buffer race in your favour if you land pulse clean.

  • Omen
    Beam Omen Coinflip

    Load Conflag

    Brick versus brick. Tracking and heat decide it.

  • Arbitrator
    Brawl Arbitrator Unfavoured

    Load Conflag

    Neuts and drones grind plates. Leave if control sticks.

  • Vexor
    Neut Vexor Disengage

    Load Conflag

    Cap wall ends laser bricks. Warp.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Conflag

    Navy stat check. Disengage or bring friends.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Unfavoured

    Load Conflag

    Same hull family, much more damage. Decline.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Load Conflag

    You will not break the active wall.

Omen

Amarr Cruiser · Omen

Omen

Underrated laser T1: quad lights, kite pulse, and plex snipers.

Ship bonuses (per skill level)
5% Medium Energy Turret damage
10% reduction Medium Energy Turret capacitor use
Role bonus
Laser combat cruiser with medium energy turret capacitor efficiency

Overview

Underrated platform. You clear most T1 cruiser and destroyer work; Navy Issues usually end you in a straight trade. Prefer afterburner on the short-range lines for tracking.

Beam Omen

Odd guns: low fitting, short range, high DPS — think dual one-fifty rails for lasers — with room for a sixteen-hundred plate.

Pulse Omen

Same idea as Pulse Augoror Navy Issue at T1 budget. Hold range; do not greed into scram.

Sniper Omen

Forces people off a plex more than it solos kills. Hard to fit; useful projection in a small gang.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Omen
[NVY]

Beam Omen

MWD 1600 plate with five Quad Light Beam Lasers for short-range DPS.

Omen
[NVY]

Pulse Omen

MWD scram/web heavy pulse kite — AugNI pattern on a T1 hull.

Omen
[NVY]

Sniper Omen

Heavy beam long-point plex protector with MAAR.

Matchups · Beam Omen

1600 plate, five Beam Omen Lasers, scram/web.

  • Stabber
    AB XLASB Stabber Favoured

    Load Gleam

    Short-range DPS wins if you land the open.

  • Bellicose
    XLASB HAM Bellicose Coinflip

    Load Gleam

    Buffer race. Heat and drones decide it.

  • Maller
    Pulse Maller Coinflip

    Load Gleam

    Laser brick mirror. Tracking matters.

  • Arbitrator
    Brawl Arbitrator Unfavoured

    Load Gleam

    Neuts buy them time. Do not sit forever.

  • Vexor
    Neut Vexor Unfavoured

    Load Gleam

    Cap pressure ends you. Leave.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Gleam

    Navy stat check. Leave.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Unfavoured

    Load Gleam

    Rage buffer wins fair scram trades.

Matchups · Pulse Omen

MWD scram/web heavy pulse — AugNI kite pattern on T1.

  • Stabber
    AB XLASB Stabber Favoured

    Load Scorch

    Hold range; T1 kite should own the open.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Scorch

    Deny scramble. Clip them down.

  • Arbitrator
    Long Point Arbitrator Skill check

    Load Scorch

    Both want point range. Drones versus pulse — heat decides.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    Load Scorch

    They catch Navy kiters. You are thinner.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Disengage

    Load Scorch

    Do not take the ram in a T1 pulse kite.

  • Omen Navy Issue
    Kite Omen Navy Issue Unfavoured

    Load Scorch

    Same job, better hull. Decline even trades.

Matchups · Sniper Omen

Heavy beam long-point plex protector with MAAR.

  • Stabber
    AB XLASB Stabber Favoured

    Load Aurora

    Force them off the plex more than you solo-kill.

  • Stabber
    Vulcan Stabber Favoured

    Load Aurora

    Projection contest — beams should win if you hold point.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    Load Aurora

    Once they land scram you are done. Warp.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Aurora

    Low-commit catcher with more speed. Leave early.

Vexor

Gallente Cruiser · Vexor

Vexor

Neut-plate plex defender; blaster trade fit for T1 work.

Ship bonuses (per skill level)
10% Drone damage and hitpoints
bonus varies by level Drone bandwidth
Role bonus
Drone combat cruiser with strong bandwidth and drone damage

Overview

Strong high-ground T1. Soft at punching into kiters, excellent when they punch into you. Cap warfare plus plate wins a lot of zero-range trades. Subpar for organized small-gang damage application — drones derp when the grid is busy.

Neut Vexor

Sixteen-hundred plate and a neut stack. Caps out many active gunboats that slide in. Prefer defending a plex over chasing.

Blaster Vexor

Bulkheaded blaster with a medium neut. Wins most T1 mirror work; Navy Issues still end you.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Vexor
[NVY]

Neut Vexor

1600 plate plex holder with multi-neut highs and heavy drone DPS.

Vexor
[NVY]

Blaster Vexor

Neutron + dual magnetic stab scram brawler with bulkhead rigs.

Matchups · Neut Vexor

1600 plate plex holder with multi-neut highs and heavy drones.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Neuts on, hold zero, grit the buffer.

  • Maller
    Pulse Maller Favoured

    Cap wall ends laser bricks that slide in.

  • Omen
    Beam Omen Favoured

    Same — establish neuts early.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Favoured

    Hold when they punch into you and misplay.

  • Arbitrator
    Brawl Arbitrator Skill check

    T1 control fight. Drones versus neuts.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Coinflip

    Close — respect leave tools.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Coinflip

    Same. Do not chase the AB out.

  • Arbitrator
    Long Point Arbitrator Unfavoured

    You will not catch them. Sit or leave.

  • Omen Navy Issue
    Kite Omen Navy Issue Unfavoured

    Dedicated kite never enters neut range.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Low-commit pressure outside your job.

Matchups · Blaster Vexor

Neutron + dual mag stab scram brawler with bulkhead rigs.

  • Stabber
    AB XLASB Stabber Favoured

    Load Void

    Wins most T1 mirror work.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Void

    Scram race into a T1 missile boat.

  • Maller
    Pulse Maller Favoured

    Load Void

    Close and apply. Neuts help if they linger.

  • Omen
    Beam Omen Favoured

    Load Void

    Same job.

  • Arbitrator
    Brawl Arbitrator Skill check

    Load Void

    Control fight. Watch their neut.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Void

    Navy Issue still ends you.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Unfavoured

    Load Void

    Rage buffer. Decline fair trades.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Load Void

    Sister hull with dual reps. Warp.

Bellicose

Minmatar Cruiser · Bellicose

Bellicose

Cheaper Caracal energy: HAM grinders and XLASB plex work.

Ship bonuses (per skill level)
5% reduction Missile launcher rate of fire
7.5% Target painter effectiveness
Role bonus
Missile T1 cruiser with launcher rate of fire and target painter bonuses

Overview

Contract workhorse. HAM plus point and drones for simple fleet and meat-grinder work; XLASB for high-ground plex defense. Not the sharpest pure solo hull, but it stocks cleanly and wins the fights T1 should win.

HAM Bellicose

Idiot-proof apply for gangs and meat-grinders. Skip it when you want dedicated solo work.

XLASB HAM Bellicose

Plex protector with flash tank. Covers most T1 and small-hull gates; can punish faction kiters that greed into you.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Bellicose
[NVY]

HAM Bellicose

Four-HAM shield scram brawler with light drones.

Bellicose
[NVY]

XLASB HAM Bellicose

AB XLASB HAM plex protector — cheap Caracal Navy Issue stand-in with scram/web.

Matchups · HAM Bellicose

Four-HAM shield scram brawler with light drones.

  • Stabber
    AB XLASB Stabber Favoured

    Load Rage

    Idiot-proof apply for gangs and meat-grinders.

  • Maller
    Pulse Maller Favoured

    Load Rage

    T1 laser brick — scramble and grind.

  • Omen
    Beam Omen Favoured

    Load Rage

    Same job.

  • Arbitrator
    Brawl Arbitrator Coinflip

    Load Rage

    Control versus buffer. Heat decides.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Rage

    Not your solo fight. Decline.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Unfavoured

    Load Rage

    Same role, better hull.

Matchups · XLASB HAM Bellicose

XLASB HAM Bellicose plex protector — trade a LSE for the ancillary.

  • Stabber
    AB XLASB Stabber Coinflip

    Load Rage

    Flash-tank beacon fight. Boost correctly.

  • Maller
    Pulse Maller Favoured

    Load Rage

    Hold the beacon; cover most T1 opens.

  • Omen
    Beam Omen Coinflip

    Load Rage

    Buffer race. Do not overheat incorrectly.

  • Arbitrator
    Brawl Arbitrator Coinflip

    Load Rage

    Close T1 control fight.

  • Vexor
    Neut Vexor Unfavoured

    Load Rage

    Neuts grind flash tanks. Leave if dry.

  • Omen Navy Issue
    Kite Omen Navy Issue Skill check

    Load Rage

    Can punish greedy point holds if they slide in wrong.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Skill check

    Load Rage

    Close if skill gaps are large. Respect leave tools.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Skill check

    Load Rage

    Same — flash tank versus leave-insurance.

Stabber

Minmatar Cruiser · Stabber

Stabber

AB XLASB plex hold and Vulcan half-kite — never MWD scram.

Ship bonuses (per skill level)
5% Medium Projectile Turret damage
5% Max velocity
Role bonus
Projectile T1 cruiser with turret damage and velocity bonuses

Overview

Same job family as Bellicose for plex defense, with projectile tracking instead of missiles. Strong against T1 cruisers; can get under laser boats. Never fit microwarpdrive plus scram for solo — you will lose more than you win, even into Navy kiters, because the tank is too thin.

AB XLASB Stabber

Plex protector with real brawl stats and neut highs for frigate and destroyer gangs. Some Scythe Fleet Issues are stealable if you catch scram on a microwarpdrive fit.

Vulcan Stabber

Shield kite with point and a rapid light. Stay at range, defend the plex, die for the kill only when you choose to.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Stabber
[NVY]

AB XLASB Stabber

AB XLASB plex protector — do not MWD-scram in this hull. Hold the beacon and leave when you must.

Stabber
[NVY]

Vulcan Stabber

MWD long-point Vulcan kite with twin LSE and twin RLML.

Matchups · AB XLASB Stabber

AB XLASB Stabber plex protector — never MWD-scram this hull.

  • Maller
    Pulse Maller Favoured

    Load Hail

    AB control, get under lasers when you want it.

  • Omen
    Beam Omen Coinflip

    Load Hail

    T1 trade. Tracking helps you under guns.

  • Bellicose
    XLASB HAM Bellicose Coinflip

    Load Hail

    Flash-tank beacon fight.

  • Arbitrator
    Brawl Arbitrator Unfavoured

    Load Hail

    Neuts and drones grind you. Leave if control sticks.

  • Vexor
    Neut Vexor Unfavoured

    Load Hail

    Cap wall. Do not invent hero moments.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Skill check

    Load Hail

    Stealable if you catch scram on their MWD fit.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    Load Hail

    Navy brawler. Warp.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Disengage

    Load Hail

    Do not invent Navy hero moments.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Disengage

    Load Hail

    Beacon brick deletes you.

Matchups · Vulcan Stabber

MWD long-point Vulcan kite with twin LSE and twin RLML.

  • Stabber
    AB XLASB Stabber Coinflip

    Load Barrage

    Sister hull — stay at range, defend the plex.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Barrage

    Half-kite should own a committed flash tank if they misrange.

  • Arbitrator
    Long Point Arbitrator Skill check

    Load Barrage

    Point-range contest. Drones versus Vulcans.

  • Omen Navy Issue
    Kite Omen Navy Issue Unfavoured

    Load Barrage

    Navy mid-band. Die for the kill only when you choose to.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    Load Barrage

    They catch you. Warp.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Barrage

    Low-commit catcher. Leave early.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Unfavoured

    Load Barrage

    Fatter kite with XLASB. Decline fair trades.

Augoror Navy Issue

Amarr Cruiser · AugNI

Augoror Navy Issue

Polarized apex predator, or Pulse Augoror Navy Issue when you want to live.

Ship bonuses (per skill level)
5% Medium Energy Turret damage
5% Armor hitpoints
10% Energy Nosferatu / Neutralizer amount
Role bonus
Armor combat Navy Issue with energy warfare bonuses

Overview

Strong solo Navy Issue. The hull HP bonus is what makes polarized play real, and the same frame carries a safer Scorch kite with medium neuts. Pick aggression or stay-alive; both are first-rate.

Polarized Augoror Navy Issue

Raw HP plus absurd DPS at zero. Sit on the beacon and delete whatever punches in. Best with high ground. Mix drone types into reactive hardeners or you shred yourself.

Pulse Augoror Navy Issue

Pulse and Scorch around thirty kilometres. Medium neuts are defensive when someone rams you and offensive when you close. Faster than a VNI; lower risk, lower reward — hard to kill you.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Augoror Navy Issue
[NVY]

Polarized Augoror Navy Issue

Dual 1600 polarized heavy pulse zero-range brawler with scram/web.

Augoror Navy Issue
[NVY]

Pulse Augoror Navy Issue

MAAR pulse kite with Scorch, double medium neuts, and long point.

Matchups · Polarized Augoror Navy Issue

Dual 1600 polarized heavy pulse, scram/web, high ground preferred.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Conflag

    Their favour. Do not ego this.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Load Conflag

    Reactive eats polarized DPS. Leave.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Conflag

    Hold the beacon and melt.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Skill check

    Load Conflag

    Neuts hurt. Win fast or leave before you dry.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Conflag

    Beacon open into a T1 buffer — you should delete them.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Favoured

    Load Conflag

    They slide onto you; keep zero and apply.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Favoured

    Load Conflag

    Same — punish the punch-in before they AB out.

Matchups · Pulse Augoror Navy Issue

MAAR Scorch pulse ~30 km with double medium neuts and long point.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Favoured

    Load Scorch

    You are faster; do not get webbed down at zero.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Scorch

    Hold mid-band; they want scramble.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Favoured

    Load Scorch

    Similar job — your neuts help if the race closes.

  • Arbitrator
    Long Point Arbitrator Skill check

    Load Scorch

    Range discipline. Do not greed into their drones.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Scorch

    Catch tools and speed will find you.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Unfavoured

    Load Scorch

    They run you down. Leave early.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Scorch

    Low-commit catcher. Do not sit forever.

Omen Navy Issue

Amarr Cruiser · OmenNI

Omen Navy Issue

Mid-range kite is top tier; sniper and pulse fill the gaps.

Ship bonuses (per skill level)
5% Medium Energy Turret damage
7.5% Medium Energy Turret tracking
5% Capacitor capacity
Role bonus
Combat Navy Issue with medium energy turret tracking and capacitor

Overview

If you are flying Omen Navy, you are usually kiting at mid range. That line is the hull's job. Sniper and pulse exist for plex pressure and frigates respectively.

Kite Omen Navy Issue

The top solo reason to undock this hull. Hold mid-band with Scorch, manage capacitor, and do not greed point into a scram.

Beam Omen Navy Issue

Longer band for plex denial and gang projection.

Pulse Omen Navy Issue

Tracking and frigate work when the mid-range kite is the wrong tool.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Omen Navy Issue
[NVY]

Kite Omen Navy Issue

MAAR Scorch pulse kite with long point and a small neut.

Omen Navy Issue
[NVY]

Beam Omen Navy Issue

Heavy beam mid-range kite with long point for plex flex.

Omen Navy Issue
[NVY]

Pulse Omen Navy Issue

Closer-range pulse variant of the mid-range kite line.

Matchups · Kite Omen Navy Issue

MAAR Scorch pulse kite with long point and a small neut.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Scorch

    Hold mid; do not greed point into a scram.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Scorch

    Deny scramble. Clip the buffer at range.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Favoured

    Load Scorch

    Bleed them if you never enter web range.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Scorch

    They are a beacon brick. Stay out.

  • Arbitrator
    Long Point Arbitrator Skill check

    Load Scorch

    Mid-band versus long-point drones. Range discipline.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Skill check

    Load Scorch

    Close fight — who holds band first.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Scorch

    Catch tools win. Leave early.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Unfavoured

    Load Scorch

    Speed and leave tools. Warp before the ram.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Scorch

    Low-commit catcher. Do not sit forever.

Matchups · Beam Omen Navy Issue

Heavy beam mid-range sniper with long point.

  • Stabber
    AB XLASB Stabber Favoured

    Load Aurora

    Plex denial — force them off the beacon.

  • Stabber
    Vulcan Stabber Favoured

    Load Aurora

    Projection should carry if you hold point.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Aurora

    Same idea — do not let them scramble free.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Disengage

    Load Aurora

    Once Neutrons land you are dead. Warp.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Aurora

    They out-range-threat and outspeed. Leave early.

Matchups · Pulse Omen Navy Issue

Closer-range pulse for tracking and frigate work.

  • Stabber
    AB XLASB Stabber Favoured

    Load Conflag

    Closer band where tracking helps.

  • Arbitrator
    Brawl Arbitrator Skill check

    Load Conflag

    Possible if you open clean. Watch neuts.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Conflag

    Neutron race is not your fight.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Load Conflag

    Do not take the reactive wall at pulse range.

Caracal Navy Issue

Caldari Cruiser · CNI

Caracal Navy Issue

Idiot-proof HAM brawler — top tier for new pilots.

Ship bonuses (per skill level)
5% Heavy Assault Missile and Heavy Missile damage
7.5% Shield boost amount
Role bonus
Missile Navy Issue with heavy assault missile damage and shield boost

Overview

Generous fitting, huge buffer, Rage that applies. One of the best "click approach and win" Navy Issues for pilots who need a simple ship that still works at the top of the meta. Skip T1 Caracal — fly this instead.

HAM Caracal Navy Issue

Full tackle, HAM Rage, fat tank. Soft into dedicated kiters and into VNI reactives you cannot break.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Caracal Navy Issue
[NVY]

HAM Caracal Navy Issue

Idiot-proof six-HAM shield brawler with scram/web.

Matchups · HAM Caracal Navy Issue

Six-HAM shield brawler with scram/web.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Rage

    Scram, apply Rage, win the buffer race.

  • Omen
    Beam Omen Favoured

    Load Rage

    Idiot-proof open into a T1 laser brick.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Rage

    Buffer and apply usually carry.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Skill check

    Load Rage

    Tough buffer race — high ground helps.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Unfavoured

    Load Rage

    Their neuts tip the trade. Leave if dry.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Unfavoured

    Load Rage

    Reactive stalls you. Do not sit forever.

  • Arbitrator
    Long Point Arbitrator Unfavoured

    Load Rage

    If they hold range you struggle. Heat and hope, or leave.

  • Omen Navy Issue
    Kite Omen Navy Issue Unfavoured

    Load Rage

    Committed kite. You need a misrange to land.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Unfavoured

    Load Rage

    Low-commit catcher bleeds you. Decline.

Osprey Navy Issue

Caldari Cruiser · OspreyNI

Osprey Navy Issue

Mixed hardpoints: double-neut HAM and RLML kite.

Ship bonuses (per skill level)
5% Heavy Assault Missile and Heavy Missile damage
7.5% Shield boost amount
Role bonus
Missile Navy Issue with utility highs for neuts and projection tools

Overview

Three launchers leave two utility highs, six mids, and four lows. That layout is the hull's whole strength. Harder to fly and tighter to fit than Caracal Navy Issue. In solo, the neuts matter more than the raw DPS gap.

2X Neut HAM Osprey Navy Issue

Medium neuts let you take Caracal Navy Issues and put real pressure on Vexor Navy Issue when the trade goes right.

RLML Osprey Navy Issue

Damage-per-level clip into kiting cruisers with a very large XLASB tank. Anything that catches you is scary — leave early.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Osprey Navy Issue
[NVY]

2X Neut HAM Osprey Navy Issue

Three HAM launchers and two medium neuts — the one-on-one pressure line versus gunboats and VNI.

Osprey Navy Issue
[NVY]

RLML Osprey Navy Issue

RLML long-point kite with XLASB, scram, and dual small neuts for solo plex work.

Matchups · 2X Neut HAM Osprey Navy Issue

Three HAM launchers and two medium neuts.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Rage

    Neuts tip the trade.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Rage

    Cap pressure plus HAM — finish before they melt you.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Skill check

    Load Rage

    Neuts help; Neutrons still hurt. High ground matters.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Skill check

    Load Rage

    Possible with neut pressure. Do not scramble yourself.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Rage

    Cap them, then grind.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Unfavoured

    Load Rage

    They punch and leave. Do not ego the chase.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Skill check

    Load Rage

    Winnable if neuts stick. Watch their AB out.

Matchups · RLML Osprey Navy Issue

RLML long-point kite with XLASB.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Fury

    Clip into the brawler if you hold point.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Fury

    Same — deny zero.

  • Omen Navy Issue
    Kite Omen Navy Issue Skill check

    Load Fury

    Close fight — range discipline decides it.

  • Arbitrator
    Long Point Arbitrator Coinflip

    Load Fury

    Missile kite versus drone kite. Heat and drones decide.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Disengage

    Load Fury

    Primary counter. Do not get caught.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Unfavoured

    Load Fury

    They close. Leave early.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Disengage

    Load Fury

    They are the catcher in this matchup.

Exequror Navy Issue

Gallente Cruiser · ENI

Exequror Navy Issue

Still top tier: free plate feel, scram-edge falloff, Neutrons.

Ship bonuses (per skill level)
5% Medium Hybrid Turret damage
5% Armor hitpoints
5% reduction Armor plate mass penalty
Role bonus
Armor hybrid Navy Issue with plate mass reduction and hybrid damage

Overview

Even after the nerfs, still the navy cruiser to beat. Plate mass reduction makes a sixteen-hundred feel nearly free. Falloff keeps Neutrons applying at the edge of scram. Prefer Neutrons over ions: once both ships land scram and web, a bad slingshot ends the fight, and neutrons forgive more.

Blaster Exequror Navy Issue

Double web, sixteen-hundred plate, Neutrons, enough speed to close kiters. Soft into VNI active tanks.

250mm Rail Exequror Navy Issue

More useful in a small gang than solo. Good plex defense on the same mid-band profile as other Navy kiters. Tracks cruisers; struggle against smaller hulls.

Dual Plate Electron Exequror Navy Issue

Solo plexing and militia fleet. Double plate buffer with electrons for frigate and destroyer blobs.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Exequror Navy Issue
[NVY]

Blaster Exequror Navy Issue

Neutron plate brawler with double web and a small nos. Prefer Neutrons over ions.

Exequror Navy Issue
[NVY]

250mm Rail Exequror Navy Issue

250mm rail plex / gang flex — hold range without giving up the ENI tank skeleton.

Exequror Navy Issue
[NVY]

Dual Plate Electron Exequror Navy Issue

Dual 1600 electron blob / mass fight line.

Matchups · Blaster Exequror Navy Issue

Neutron plate brawler with double web and a small nos.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Void

    Your favour if you land the open clean.

  • Augoror Navy Issue
    Pulse Augoror Navy Issue Favoured

    Load Void

    You have the speed. Close, scram, apply.

  • Omen Navy Issue
    Kite Omen Navy Issue Favoured

    Load Void

    Catch tools win. Punch in before they leave.

  • Arbitrator
    Long Point Arbitrator Favoured

    Load Void

    Ram the kite. Do not orbit at their drone comfort.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Favoured

    Load Void

    Close hard. Their XLASB only buys time.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Favoured

    Load Void

    You are the harder trade — force the scram.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Favoured

    Load Void

    They cannot speed-tank Neutrons cleanly.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Coinflip

    Load Void

    Buffer race. High ground and heat decide it.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Skill check

    Load Void

    Watch neuts. Win fast or leave dry.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Unfavoured

    Load Void

    They tank you. Do not die for pride.

Matchups · 250mm Rail Exequror Navy Issue

250mm rail plex / gang flex on the ENI tank skeleton.

  • Stabber
    AB XLASB Stabber Favoured

    Load Spike

    Mid-band plex hold clears most low-tier opens.

  • Arbitrator
    Long Point Arbitrator Favoured

    Load Spike

    Same mid-band job — rails should pressure.

  • Augoror Navy Issue
    Pulse Augoror Navy Issue Coinflip

    Load Spike

    Mid-band profile match. Tracking and heat.

  • Omen Navy Issue
    Kite Omen Navy Issue Coinflip

    Load Spike

    Same story. Cap and band discipline.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Skill check

    Load Spike

    Bleed if you hold range; do not get webbed to zero.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Coinflip

    Load Spike

    Both want low-commit pressure. Leave if they own band.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Spike

    Sister hull with Neutrons — decline the close trade.

Matchups · Dual Plate Electron Exequror Navy Issue

Dual 1600 electron blob / mass-fight line.

  • Stabber
    AB XLASB Stabber Favoured

    Load Void

    Blob buffer wins if they commit into you.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Void

    Mass-fight apply into T1 flash tanks.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Unfavoured

    Load Void

    Solo reactive wall is still not your job.

  • Frigate / destroyer blob Favoured

    Electrons and double plate exist for this.

Vexor Navy Issue

Gallente Cruiser · VNI

Vexor Navy Issue

Dual-rep landlord: barely loses a scram fight without neuts-plus-DPS.

Ship bonuses (per skill level)
10% Drone damage and hitpoints
7.5% Armor repairer amount
Role bonus
Drone Navy Issue with armor repair amount bonuses

Overview

The hull other people hate punching into. Once you land scram, you win most straight trades. Kiters can theoretically bleed you, but holding two kilometres a second for the whole booster stack is hard. Double cap booster for solo. Weak once frigates and destroyers defang your drones.

Dual Rep Vexor Navy Issue

Dual reps, reactive, prefer double cap booster. Cheap drugs make the active wall absurd. Heavy neut stacks are the honest answer — and even then the trade is messy.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Vexor Navy Issue
[NVY]

Dual Rep Vexor Navy Issue

Dual-rep reactive ion VNI with scram/web and a medium cap booster.

Matchups · Dual Rep Vexor Navy Issue

Dual-rep reactive electron with double medium cap boosters.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Favoured

    Load Void

    Hold close, manage boosters, win the bleed.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Void

    Reactive eats polarized. Scram clean and smirk.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Void

    Once you land scram you win most straight trades.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Favoured

    Load Void

    Do not let them speed-tank forever — hold scramble.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Void

    T1 control into your wall. Manage boosters.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Skill check

    Load Void

    Heavy neut + DPS is the honest answer — and even then messy.

  • Vexor
    Neut Vexor Skill check

    Load Void

    T1 neut stack can pressure. Win the cap race or leave.

  • Omen Navy Issue
    Kite Omen Navy Issue Skill check

    Load Void

    They can bleed you in theory — holding 2 km/s for the whole stack is hard.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Skill check

    Load Void

    Low-commit kite. Force a scramble or decline.

  • Frigate / destroyer dogpile Unfavoured

    They defang drones. Warp before the swarm finishes you.

Scythe Fleet Issue

Minmatar Cruiser · ScytheFI

Scythe Fleet Issue

Dual-prop leave-machine; armor RLML for low-commit plex (XLASB RLML refit).

Ship bonuses (per skill level)
5% Missile damage
7.5% Shield boost amount
Role bonus
Fleet Issue combat hull with missile damage and shield boost

Overview

Nearly three kilometres a second cold on dual prop with a flash tank that lets you commit, then leave. That leave button is the hull's whole identity.

Dual Prop Scythe Fleet Issue

Run people down on microwarpdrive; afterburner out when the tank collapses. Default punch-and-leave solo tool.

Armor RLML Scythe Fleet Issue

Armor tank, medium neut, roughly sixty kilometres of low-commit pressure — the common solo RLML meta line. Excellent plex defense: faster than almost everything, and filthy against frigate tackle gangs. Refit: RLML XLASB Scythe Fleet Issue for the shield flash-tank kite when you want XLASB leave tools instead of plate/MAAR.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Scythe Fleet Issue
[NVY]

Dual Prop Scythe Fleet Issue

Primary dual-prop leave-insurance: MWD + AB XLASB with Dual 180mm ACs.

Scythe Fleet Issue
[NVY]

Armor RLML Scythe Fleet Issue

Primary RLML line: 800 plate MAAR long-point with medium neut. Refit: RLML XLASB (shield flash kite).

Scythe Fleet Issue
[NVY]

RLML XLASB Scythe Fleet Issue

Refit of Armor RLML: four RLML + XLASB long-point kite with a small neut.

Matchups · Dual Prop Scythe Fleet Issue

MWD + AB XLASB Stabber leave-insurance with Dual 180mm ACs.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Hail

    Punch in; leave if the trade turns.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Favoured

    Load Hail

    Comfortable if you pick the trade and AB out.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Favoured

    Load Hail

    You are the catcher. Run them down.

  • Omen Navy Issue
    Kite Omen Navy Issue Favoured

    Load Hail

    Close the kite; leave if wrong.

  • Augoror Navy Issue
    Pulse Augoror Navy Issue Favoured

    Load Hail

    Same — speed is the identity.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Hail

    Punch the beacon brick and AB out if polarized wins.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Hail

    Free trades into T1 control.

  • Bellicose
    XLASB HAM Bellicose Favoured

    Load Hail

    Take the free open; leave if flash tank holds.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Hail

    Respect them. Take free shots or warp.

  • Stabber Fleet Issue
    Dual Prop Stabber Fleet Issue Unfavoured

    Load Hail

    Soft into Stabber Fleet. Respect the web and plate.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Skill check

    Load Hail

    Possible if you never commit past leave. Do not sit in reps.

Matchups · Armor RLML Scythe Fleet Issue

Low-commit ~60 km RLML with medium neut. Refit: RLML XLASB Scythe Fleet Issue.

  • Osprey Navy Issue
    RLML Osprey Navy Issue Favoured

    Load Fury

    You are the catcher in this matchup.

  • Arbitrator
    Long Point Arbitrator Favoured

    Load Fury

    Low-commit pressure with speed.

  • Omen Navy Issue
    Kite Omen Navy Issue Favoured

    Load Fury

    Same mid-band story — you usually force the leave.

  • Augoror Navy Issue
    Pulse Augoror Navy Issue Favoured

    Load Fury

    Faster than almost everything on this line.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Fury

    Clip the brawler; do not greed into scramble.

  • Exequror Navy Issue
    250mm Rail Exequror Navy Issue Coinflip

    Load Fury

    Low-commit versus mid-band rails.

  • Stabber
    Vulcan Stabber Favoured

    Load Fury

    Projection and speed should carry.

  • Frigate / destroyer tackle Favoured

    Neut the landers; clip them down.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Fury

    If they punch clean, leave — do not invent a dual-prop race.

Matchups · RLML XLASB Scythe Fleet Issue

Four RLML + XLASB long-point kite with a small neut (Armor RLML Scythe Fleet Issue refit).

  • Caracal Navy Issue
    HAM Caracal Navy Issue Favoured

    Load Fury

    Range trade when you do not want the dual-prop AC commit.

  • Arbitrator
    Long Point Arbitrator Skill check

    Load Fury

    Missile versus drone kite. Band discipline.

  • Omen Navy Issue
    Kite Omen Navy Issue Skill check

    Load Fury

    Projection contest. Leave if they own mid-band.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Fury

    Once they land you are in trouble. Warp.

  • Scythe Fleet Issue
    Armor RLML Scythe Fleet Issue Skill check

    Load Fury

    Sister line — armor has the neut reach.

Stabber Fleet Issue

Minmatar Cruiser · StabberFI

Stabber Fleet Issue

Fairly weak, still useful: dual-prop plate for range control.

Ship bonuses (per skill level)
5% Medium Projectile Turret damage
7.5% Medium Projectile Turret tracking
7.5% Medium Projectile Turret falloff
Role bonus
Fleet Issue combat hull with projectile damage, tracking, and falloff

Overview

The hull has problems and sits mid on pure charts. Fly it anyway for Minmatar Fleet identity and for tools Scythe Fleet Issue lacks — especially a web and better guaranteed-brawl presence. Speed tank under guns; do not expect to beat a serious VNI in a held scramble.

Dual Prop Stabber Fleet Issue

Dual prop, sixteen-hundred plate, autocannons. Strong against laser boats if you get on top; can punch up into some battlecruisers. Prefer this over Scythe Fleet when the fight is a guaranteed brawl or a smaller gang.

Example fits

Example fittings for each role above. Copy into Pyfa / EFT, then tune for your skills and contracts.

Stabber Fleet Issue
[NVY]

Dual Prop Stabber Fleet Issue

MWD + AB 1600 plate Vulcan for range control and punching up.

Matchups · Dual Prop Stabber Fleet Issue

MWD + AB 1600 plate Vulcan for range control and punching up.

  • Augoror Navy Issue
    Polarized Augoror Navy Issue Favoured

    Load Hail

    Get under guns; speed tank the projectiles back.

  • Omen Navy Issue
    Kite Omen Navy Issue Favoured

    Load Hail

    Close laser kiters. Prefer guaranteed brawl over Scythe Fleet chasing.

  • Augoror Navy Issue
    Pulse Augoror Navy Issue Favoured

    Load Hail

    Same — get on top.

  • Maller
    Pulse Maller Favoured

    Load Hail

    Laser boat under Vulcans.

  • Omen
    Beam Omen Favoured

    Load Hail

    T1 laser brick — scrub them.

  • Osprey Navy Issue
    2X Neut HAM Osprey Navy Issue Skill check

    Load Hail

    Winnable. Watch neuts.

  • Caracal Navy Issue
    HAM Caracal Navy Issue Skill check

    Load Hail

    Tough buffer race.

  • Arbitrator
    Brawl Arbitrator Favoured

    Load Hail

    Guaranteed-brawl presence is why you flew this over Scythe.

  • Scythe Fleet Issue
    Dual Prop Scythe Fleet Issue Favoured

    Load Hail

    You are the harder dedicated brawl.

  • Vexor Navy Issue
    Dual Rep Vexor Navy Issue Disengage

    Load Hail

    Do not take the straight brawl.

  • Exequror Navy Issue
    Blaster Exequror Navy Issue Unfavoured

    Load Hail

    You cannot speed tank their apply. Leave.

Glossary

Brawling
Fighting up close within damage range of the enemy.
High grounds
The pilot already inside the plex. Most fights start with a slide-in; the inside pilot sets the opening range.
Kiting
Staying outside the enemy’s effective range while still applying damage.
Low grounds
The pilot outside the plex. You can scout and choose when to initiate, but you start at a range disadvantage.
ENI
Exequror Navy Issue
VNI
Vexor Navy Issue
CNI
Caracal Navy Issue
XLASB
Extra Large Ancillary Shield Booster
RHML
Rapid Heavy Missile Launcher
RLML
Rapid Light Missile Launcher
Neuts
Energy neutralizers
Plex
Faction warfare complex: a gated (or, for Open, ungated) deadspace site where most FW fights happen.
TD
Tracking Disruptor

Additional Resources

Written by Dato Koppla. The links below cover sibling hull guides, plex fundamentals, and deeper yearly data when you want another angle.