A small gang fit for the Scythe Fleet Issue, that can also work solo (but don't try to brawl against webs). Its very good speed and tiny sig radius allows this ship to catch kiters and secure a scram and then survive using its afterburner and XLASB charges. You should ALWAYS have a standard blue pill (and optionally a hardshell), and overheat your reps and your hardener as it increases your survivability massively. Depleted Uranium and small neuts are to help you take care of pesky frigates.
High Power
4 x Dual 180mm AutoCannon II
1 x Small Energy Neutralizer II
Medium Power
1 x X-Large Ancillary Shield Booster
1 x 10MN Monopropellant Enduring Afterburner
1 x 50MN Y-T8 Compact Microwarpdrive
1 x Warp Scrambler II
1 x Multispectrum Shield Hardener II
Low Power
1 x Damage Control II
2 x Nanofiber Internal Structure II
1 x Counterbalanced Compact Gyrostabilizer
1 x Gyrostabilizer II
Rig Slot
1 x Medium Ancillary Current Router I
1 x Medium EM Shield Reinforcer II
1 x Medium Thermal Shield Reinforcer II
Drones
5 x Warrior II
Cargo Hold
2000 x Barrage M
2000 x Hail M
26 x Navy Cap Booster 400
50 x Nanite Repair Paste
1200 x Republic Fleet Depleted Uranium M
1200 x Republic Fleet EMP M
1200 x Republic Fleet Phased Plasma M