High DPS, brick tanked armor battleship. Weak to ECM, energy neutralizers, and anything else that can break its spooled damage. Mid-grade amulets are a soft requirement for usage of these in low security space, and are recommended in null security space with the appropriate escape bay frigate.

High Power

1 x Veles Supratidal Entropic Disintegrator 
1 x 'Vehemence' Compact Large EMP Smartbomb 
3 x Medium Energy Neutralizer II 

Medium Power

1 x 500MN Quad LiF Restrained Microwarpdrive 
1 x Heavy F-RX Compact Capacitor Booster 
1 x Republic Fleet Large Cap Battery 
1 x Sensor Booster II 

Low Power

2 x Imperial Navy 1600mm Steel Plates 
1 x Imperial Navy Multispectrum Energized Membrane 
1 x Centum C-Type Thermal Energized Membrane 
1 x Centum B-Type Kinetic Energized Membrane 
1 x Centum B-Type Explosive Energized Membrane 
1 x Corpum C-Type EM Energized Membrane 
1 x Entropic Radiation Sink II 

Rig Slot

3 x Large Trimark Armor Pump I 

Drones

4 x Republic Fleet Bouncer 

Cargo Hold

1500 x Mystic L 
1500 x Occult L 
32 x Navy Cap Booster 800 
1500 x Baryon Exotic Plasma L 
1500 x Meson Exotic Plasma L 
1500 x Tetryon Exotic Plasma L 
2 x Missile Precision Disruption Script 
2 x Missile Range Disruption Script 
500 x Nanite Repair Paste 
2 x ECCM Script 
2 x Scan Resolution Script 
2 x Targeting Range Script 
2 x Optimal Range Disruption Script 
2 x Tracking Speed Disruption Script 
2 x Gravimetric ECM II 
2 x Ladar ECM II 
2 x Magnetometric ECM II 
2 x Radar ECM II 
1 x 100MN Afterburner II 
1 x Sensor Booster II 
2 x Guidance Disruptor II 
2 x Tracking Disruptor II