Used to provide triage to friendly ships, better at small-mid scale engagements. Fuel bay should have 60k Helium Isotopes and be topped up with Strontium Clathrates. Fleet hangar should have an additional 1000 Strontium Clathrates. The remainder of cargo space in both the fleet hangar and main hold should be filled with Navy Cap Booster 3200s.
Has the fitting to replace the Smartbomb with either a third remote repair or a transmitter, but they're too large to put in cargo for refit so if you want those make sure to pick them up. If you make that swap though be aware that the capacitor management on these is very important.
High Power
2 x Capital I-ax Enduring Remote Armor Repairer
2 x Armor Command Burst II
1 x Triage Module II
1 x Federation Navy Large Plasma Smartbomb
Medium Power
1 x Capital Compact Pb-Acid Cap Battery
2 x Republic Fleet Small Cap Battery
1 x Capital Capacitor Booster II
Low Power
1 x Capital ACM Compact Armor Repairer
1 x Damage Control II
1 x Core X-Type Explosive Armor Hardener
1 x Centus A-Type Thermal Armor Hardener
1 x Corpus X-Type EM Armor Hardener
1 x Centii A-Type Multispectrum Coating
1 x Capital I-a Enduring Armor Repairer
Rig Slot
2 x Capital Auxiliary Nano Pump I
1 x Capital Remote Repair Augmentor I
Drones
10 x Acolyte II
10 x Hornet EC-300
15 x Heavy Armor Maintenance Bot II
5 x Heavy Hull Maintenance Bot II
Cargo Hold
1000 x Armor Energizing Charge
1000 x Armor Reinforcement Charge
1000 x Rapid Repair Charge
20 x Navy Cap Booster 3200
500 x Nanite Repair Paste
1 x Mobile Depot
4 x Agency 'Hardshell' TB7 Dose III
4 x Improved Exile Booster
1 x Domination Kinetic Armor Hardener
1 x Prototype Cloaking Device I
Minimum pod
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
Inherent Implants 'Squire' Capacitor Management EM-803
Armored Command Mindlink