How FW advantage works and how to build it via plexing, rendezvous, and battlefields.
Author: A'SongalaFaction Warfare Advantage
Advantage is a faction warfare mechanism that increases your victory points per complex capture. Without it, hundreds of extra complexes are needed to capture a system, so advantage is critical—especially when both sides are actively contesting the same system.
Both sides can build advantage in a system. Net advantage is calculated by subtracting one side's total from the other's. If Minmatar have 58% advantage and Amarr have 36%, the result is 22% net advantage for Minmatar.
Advantage is calculated from actions in the system itself and in neighbouring systems, and has a maximum value.
Gaining Advantage
To gain advantage in a system:
- Drop a Propaganda Broadcast Structure and defend it for 10 minutes
- Kill the officer battleship in an enemy Rendezvous Point (see below)
- Defend Minmatar Supply Depots / Caches
- Win battlefields
Destroying Advantage
To reduce the enemy's advantage:
- Drop a Listening Outpost Structure
- Kill Amarr Supply Caches / Depots
Exploration
Exploration in enemy rearguard systems yields essential components for structures, in particular the listening outposts that reduce enemy advantage. The sites you are looking for are Operations Centers, which drop Amarr Encoder Splices and Amarr Decoder Packages.
These sites are found by probing down cosmic signatures in enemy rearguard systems, then hacking the correct can with a data analyser. There will be multiple cans per site; at most one will have what you need. NPCs will spawn and attack you as soon as you finish the first hack. The best approach is to use a cargo scanner to identify which can to hack, and align out before looting it.
Encoder Splices and Decoder Packages can then be traded (along with some loyalty points) for Propaganda Broadcast Structures or Listening Outpost Structures at a Tribal Liberation Force LP store.
Supply Caches and Depots
These sites spawn randomly and provide a 2% advantage bonus for the relevant faction while they exist. They are defended by NPCs and have a reasonable amount of HP. When they die, all characters that did damage to them receive 15,000 LP.
To avoid being killed or driven away by the NPCs, either kill them before shooting the cache/depot, or have enough active tank (EM/Therm) to ignore them.
Battlefields
Winning battlefields gives 15% advantage, equivalent to seven and a half rendezvous points.
Rendezvous Points
These are very relaxed (if done correctly) combat sites that reward loyalty points and advantage for completion. They are cosmic signature sites that must be probed down, but are very easy to probe: they always spawn within 8 AU of a celestial and can be probed to 100% with an 8 AU scan.
Each Rendezvous site provides 10,000 loyalty points and roughly 2% advantage. They can be completed in around ten minutes, and respawn after about 30 minutes.
AFK Vexor
With the AFK Vexor, warp in to the site, launch drones, set them to aggressive, and orbit the warp-in while letting the drones kill the rats. Once the officer battleship is dead, warp out.
[Vexor, Amarr Rendezvous]
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
Large Compact Pb-Acid Cap Battery
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Core Probe Launcher I, Core Scanner Probe I
Drone Link Augmentor I
Drone Link Augmentor I
Prototype Cloaking Device I
Medium EM Armor Reinforcer I
Medium Thermal Armor Reinforcer I
Medium Thermal Armor Reinforcer I
Hammerhead II x5
Core Scanner Probe I x8
Autocannon Wolf
For a more active approach, try the autocannon Wolf guide.