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Triple Hawk fit and room guide for T5 Dark abyssals.

Author: Kae2

Triple Frigs - T5 Dark

General Overview

  • Initial Cost: 240m (80m/ship)
  • Average ISK/h after filament costs: ~450m ISK at T5, ~900m at T6
  • Difficulty: Easy / Medium
Pros Cons
High isk/h Easy once you learn the rooms Very low cost investment Near-guaranteed deathroom in angel Very high SP-requirements

The below skill table is merely a guide on some of the skills needed, not all of them. An assumption is made that if you attempt this above T4, you have all support skills at V for both capacitor, shield, navigation and missile skills.

Mandatory skills

Assault frigate V Light missile Spec. IV All support Missile skills to V Any necessary fitting skills to fit the ships

General suggestions

  • Generally you want to do a 180 in each room at the beginning to give yourself more time before rats arrive.
  • Ignore extra caches.
  • All rooms have a "general priority" for killing, however those are not 100% true, as sometimes you get a bad spawn and will have to prioritise differently, we can't cover every situation in the guide, but will post the general priority below.
  • Stay out of Blue clouds
  • Stay out of White clouds
  • Stay out of Red clouds
  • If you can't fit everything, you're likely missing rigging skills

The Fit(s)

The Tank, Hawk Difficulty: Medium You are the Party-lead, make sure to pilot properly and don't forget to regroup! Don't permarun your hardeners, cycle them as needed You can risk dual Ballistic Control Systems, but it is up to you.

[Hawk, Hawk - T5 tank]
Ballistic Control System II
Damage Control II

Small C5-L Compact Shield Booster
Small Compact Pb-Acid Cap Battery
Small F-RX Compact Capacitor Booster
1MN Afterburner II
Small C5-L Compact Shield Booster

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
125mm Light 'Scout' Autocannon I

Navy Cap Booster 400 x15
Scourge Fury Light Missile x4500
Synth Crash Booster x1
Synth X-Instinct Booster x1
Agency 'Hardshell' TB5 Dose II x1
Zainou 'Snapshot' Light Missiles LM-901 x1
Zainou 'Deadeye' Guided Missile Precision GP-801 x1
Zainou 'Deadeye' Rapid Launch RL-1001 x1
Eifyr and Co. 'Rogue' Navigation NN-601 x1
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 x1
Small Bay Loading Accelerator II x1
Small EM Shield Reinforcer II x1

The DPS, Hawk Make sure you shoot the correct target Difficulty: Easy

[Hawk, Hawk - T5 DPS]
Ballistic Control System II
Ballistic Control System II

Small C5-L Compact Shield Booster
Small Compact Pb-Acid Cap Battery
Small F-RX Compact Capacitor Booster
1MN Afterburner II
Small C5-L Compact Shield Booster

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
125mm Light 'Scout' Autocannon I

Navy Cap Booster 400 x15
Scourge Fury Light Missile x4500
Synth Crash Booster x1
Synth X-Instinct Booster x1
Agency 'Pyrolancea' DB3 Dose I x1
Zainou 'Snapshot' Light Missiles LM-901 x1
Zainou 'Deadeye' Guided Missile Precision GP-801 x1
Zainou 'Deadeye' Rapid Launch RL-1001 x1
Eifyr and Co. 'Rogue' Navigation NN-601 x1
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 x1
Small Bay Loading Accelerator II x1
Small EM Shield Reinforcer II x1

The Rooms

Drone Rooms

Tessella (Frigate room)

Danger Level: Easy / Medium Kite

  • Focus Snarecaster
  • Focus Fogcasters
  • Focus Lancers

Notes: Do a 180, kite as much as possible

Tessera (Battlecruiser room)

Danger Level: Easy Kite

Notes: Just stay 10km away as a minimum from them and kill

Overmind (Battleship room)

Danger Level: Easy Kite

  • Focus Snarecaster
  • Focus Starving
  • Focus Spotlighter
  • Kill rest
  • Kill Overmind

Note: Make sure you keep transversal up vs overmind, and don't get within 15km to avoid web

Triglavian Rooms

In all Triglavian rooms you will want to focus the prefix first, no matter shiptype, followed by the usual order of Damavik > Kiki > others

Kikimora (Frig/Dessie room)

Danger Level: Medium / Hard Kite

  • Focus Tangling
  • Focus Starving
  • Focus Ghosting
  • Focus Striking

Notes: Kite as much as possible, try to slingshot if they get spooling

Vedmak (cruiser room)

**Danger Level:**Medium Kite

  • Focus Tangling
  • Focus Starving
  • Focus Ghosting
  • Focus rest of Damaviks
  • Focus rest of Kikimoras
  • Focus Vedmaks

Notes: Kite as much as possible, try to slingshot if they get spooling

Vila (Cruiser room)

Danger Level: Easy Kite

  • Focus Tangling
  • Focus Starving
  • Focus rest of Damaviks
  • Focus rest of Kikimoras
  • Focus Vilas

Notes: Ignore the drones, killing Vila stops the drones, or use suppression towers to kill them

Drekavac (Battlecruiser room)

Danger Level: Easy Kite

  • Focus Tangling
  • Focus Starving
  • Focus rest of Damaviks
  • Focus rest of Kikimoras
  • Focus Drekavacs

Note: Kite as much as possible, try to slingshot if they get spooling

Leshaks (Battleship room)

Danger Level: Easy Approach Leshaks ASAP

  • Focus Starving
  • Focus Tangling
  • Focus Renewing
  • Focus Blinding
  • Kill rest

Notes: Leshaks keep distance @ Tangling (12km), Starving (35km), rest (65km)

Sleeper Rooms

Lucid Sleepers (cruiser room)

Danger Level: Easy Kite

  • Focus Wardens
  • Focus Upholders
  • Focus Sentinel
  • Focus Firewatchers
  • Kill the rest

Notes: As usual, just try to Kite while killing web/neuts first then the rest

Ephialtes / Tyrannos (cruiser / extras room)

Danger Level: Easy Kite

  • Focus Entanglers / Upholders
  • Focus Dissipators
  • Focus Tyrannos

Notes: Keep transversal up and try to stay out of range from Tyrannos Tyrannos spawns with modifiers, make sure you kill the "Entaglement" and "Nullchargers" early if so, as they web / neut

Deepwatcher (Battleship room)

Danger Level: Easy / Hard (Time) Grab cache and then orbit gate

  • Kill deepwatchers

Notes: Keep transversal up and you can't die

Drifters

Karybdis "Karen" Tyrannos (variants)

Danger Level: Easy / Medium Kite

  • Focus Entanglers / Entanglement
  • Focus Dissipators / Nullcharge
  • Focus Illuminators
  • Focus Karybdis
  • Kill rest

Notes: if a "Ephialtes Lancer" cruiser spawns, do not kill it, Karybdis will orbit the cruiser so you can keep it around the gate / within range make sure to keep transversal up vs Karybdis to avoid oneshots.

Edencom Rooms

Marshal

Danger Level: Medium / Hard Kite

  • Focus on Arrester
  • Focus Marshals ( Drainer -> Marker -> Arrester)
  • Focus on Drainers
  • Kill rest

Notes: If there is a lot of Drainers on grid, kill those first before going on Marshals

Pirates

Sansha (Frigate/cruiser mix)

Danger Level: Medium Kite initially

  • Focus Heralds
  • Focus Fishers
  • Focus on Priests
  • Focus Smiths
  • Focus Lookouts

Notes: You should be faster so you shouldn't be in danger, Focus down Heralds first, then Fishers to make sure you can heat out of range if you accidentally get caught out. If there is a lot of priests, focus those after Heralds.

Angels (frigate/cruiser mix)

Danger Level: Easy / Nightmare RIP

  • Focus Lucifer Cynabal
  • Focus Elite Lucifer Cynabal
  • Kill rest

Notes: This room is most likely gonna be a death room, your only option is for whoever gets aggro, to overheat their entire ship and just burn straight out into the redzone, while the other 2 hawks heat DPS on cynabals, but don't expect to live through it and just get in your next hawk.

This guide is considered complete 2024-03-02


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