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Trio Nergal, Retribution, and Deacon guide for T6 Firestorm abyssals.

Author: Buppas

Triple Frigs - T6 Firestorm

General Overview

  • Initial Cost: 1,5b (500m/ship)
  • Average ISK/h after filament costs : 800 million+ ISK at T6
  • Difficulty: Medium / Hard
Pros Cons
High isk/h Challenging and fun to fly average investment cost if not multiboxing high skill ceiling

The below skill table is merely a guide on some of the skills needed, not all of them. An assumption is made that if you attempt this above T4, you have all support skills at V for both capacitor, armour, navigation and gunnery skills.

Mandatory skills

Assault frigate V Logistics frigate V Remote armor Repair system V Resistance phasing IV All support gunnery skills to V Any necessary fitting skills to fit the ships

General suggestions

  • Pay attention to how rats are moving, as you have short range on the Nergal.
  • Ignore extra caches.
  • All rooms have a "general priority" for killing, however those are not 100% true, as sometimes you get a bad spawn and will have to prioritise differently, we can't cover every situation in the guide, but will post the general priority below.
  • Reset the reactive hardener before going into next room (turn it off/on again)
  • Swap ammo as needed on both nergal and retribution to use optimal ammo at all times.
  • Stay out of Blue clouds
  • Stay out of White clouds

The Fit(s)

The Tank, Nergal Difficulty: Hard You are the Party-lead, make sure to pilot properly and swap ammo often for max dps.

[Nergal, Nergal - Firestorm T6]
Reactive Armor Hardener
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II

Gistii A-Type 1MN Afterburner
Republic Fleet Small Cap Battery
Republic Fleet Small Cap Battery

Veles Light Entropic Disintegrator
Coreli A-Type Small Remote Armor Repairer

Small Kinetic Armor Reinforcer II
Small Thermal Armor Reinforcer II

'Augmented' Hornet x5

Inherent Implants 'Lancer' Controlled Bursts CB-703 x1
Zainou 'Gnome' Weapon Upgrades WU-1003 x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1
Inherent Implants 'Lancer' Gunnery RF-905 x1
Mid-grade Amulet Alpha x1
Mid-grade Amulet Beta x1
Mid-grade Amulet Gamma x1
Synth Frentix Booster x1
Synth Mindflood Booster x1
Agency 'Pyrolancea' DB3 Dose I x1
Tetryon Exotic Plasma S x1026
Baryon Exotic Plasma S x1000
Meson Exotic Plasma S x1264
Occult S x1000
Mystic S x1500

The DPS, Retribution Make sure to swap ammo often to stay within optimal range. Difficulty: Medium

[Retribution, Retribution - T6 Firestorm]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Centii A-Type Thermal Coating
Dark Blood Multispectrum Coating
Heat Sink II

Coreli A-Type 1MN Afterburner
Republic Fleet Small Cap Battery

Coreli A-Type Small Remote Armor Repairer
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

Small Energy Burst Aerator II
Small Thermal Armor Reinforcer II

Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Xray S x4
Imperial Navy Standard S x4
Synth Frentix Booster x1
Synth Mindflood Booster x1
Agency 'Pyrolancea' DB3 Dose I x1

The Healer, Deacon Difficulty: Easy You generally want to run 1 rep on the tank, 1 rep on the DPS and keep the 3rd for emergencies, unless stated otherwise below.

[Deacon, Deacon - T6 Firestorm]
Capacitor Flux Coil II
Dark Blood Thermal Armor Hardener
Multispectrum Energized Membrane II
400mm Rolled Tungsten Compact Plates
Reactive Armor Hardener

1MN Y-S8 Compact Afterburner
Republic Fleet Small Cap Battery

Coreli A-Type Small Remote Armor Repairer
Coreli A-Type Small Remote Armor Repairer
Centii A-Type Small Remote Armor Repairer

Small Capacitor Control Circuit II
Small Capacitor Control Circuit II

Imperial Navy Acolyte x1

Inherent Implants 'Squire' Capacitor Management EM-803 x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x1
Improved Mindflood Booster x1

The Rooms

Video guide to fits and rooms by Gustav Mannfred: https://youtu.be/GA7AGtHl1tI

Drone Rooms

Tessella (Frigate room)

Danger Level: Easy / Medium Approach cache

  • Focus Strikelances
  • Focus Sparklancers
  • Focus Snarecaster

Notes: Use Nergal to kill Fogcasters first, then go for snarecasters, followed by any remaining lancers Use retribution to kill *lancers

Tessera (Battlecruiser room)

Danger Level: Easy Kite

  • Make sure nergal gets aggro, then send the retribution into brawl range with gleam
  • Kill Strike/Spark grippers first, or whichever swaps aggro to the retribution

Notes: Stay outside of 10km range with the nergal, the rats hurt and you don't want to try and tank it until 1-2 are left.

Overmind (Battleship room)

Danger Level: Easy Spiral towards overmind

  • Focus Starving
  • Focus Snarecaster
  • Focus Spotlighter
  • Focus rest while approaching overmind
  • Kill overmind once within range

Note: Sometimes the Overmind follows a NPC frigate, if that is the case, leave that frigate alive unless its a snare caster to keep the overmind close

Triglavian Rooms

Kikimora (Frig/Dessie room)

Danger Level: Medium / Hard Kite (initially)

  • Kill order of the below types: Damavik, Kiki, others
  • Focus Starving
  • Focus Ghosting
  • Focus Striking
  • Focus Tangling

Notes: Kite in the beginning, focus damaviks and once most of them are dead, you can swap to kikis and go for the cache, if more than 6 kikis, put all reps on Nergal.

Vedmak (cruiser room)

**Danger Level:**Hard Approach cache

  • Focus Starving Damavik
  • Focus Ghosting Damavik
  • Focus Starving Vedmak
  • Focus Harrowing Vedmak

Notes: Use drones+retri on one vedmak while Nergal spools on the other, if any kiki's are present kill those before Vedmaks

Vila (Cruiser room)

Danger Level: Easy Approach Cache

  • Focus Renewing Damavik
  • Focus Tangling Damavik

Notes: Ignore the drones, killing Vila stops the drones, or use suppression towers to kill them

Drekavac (Battlecruiser room)

Danger Level: Easy / Medium Approach Cache

  • Focus Starving Damavik
  • Focus Starving Kikimora
  • Focus rest of Kikimoras
  • Focus Drekavacs

Note: Sometime Drekavacs orbit a frigate, leave that frigate alive if so to keep them in close range

Leshaks (Battleship room)

Danger Level: Easy / Medium (Time) Approach Leshaks ASAP

  • Focus Starving
  • Focus Blinding
  • Focus Renewing

Notes: Pay attenttion to how enemies move, try to make them move in the same direction and don't let them starburst Renewing/Striking leshaks usually move in a group Leshaks keep distance @ Tangling (12km), Starving (35km), rest (65km)

Sleeper Rooms

Lucid Sleepers (cruiser room)

Danger Level: Easy Approach cache

  • Focus Sentinel
  • Focus Nullcharger
  • Focus Firewatchers
  • Focus Wardens

Ephialtes / Tyrannos (cruiser / extras room)

Danger Level: Medium Approach Cache

  • Focus Dissipators
  • Focus Entanglers
  • Focus Tyrannos with Nergal / Focus remaining small ships with retribution

Notes: Tyrannos spawns with modifiers, make sure you kill the "Nullchargers" early if so, as they neut you can use retribution to kill Ephialtes while the nergal kills any smaller ships if there are no Tyrannos

Notes: careful with drone usage as they often swap to drones.

Deepwatcher (Battleship room)

Danger Level: Easy / Hard (Time) Grab cache and then Spiral Deepwatcher and load close range ammo

  • Get Nergal spooling ASAP (occult ammo)
  • Focus retribution+drones on one deep watcher while nergal spools on another, don't be afraid to use some heat here.

Drifters

Karybdis "Karen" Tyrannos (variants)

Danger Level: Easy / Medium Spiral towards Karybdis

  • Focus Dissipators / Nullcharge
  • Focus Entanglers / Entanglement
  • Focus Illuminators
  • Focus Karybdis
  • Kill rest
  • Orbit Karybddis close, or try to guide her back towards the gate if she has moved too far away

Notes: if a "Ephialtes Lancer" cruiser spawns, do not kill it, Karybdis will orbit the cruiser so you can keep it around the gate. Once you are in range of Karybdis (after any neut pressure is off), get spooling with Nergal, and use Retri+drones to kill other stuff

Edencom Rooms

Marshal

Danger Level: Medium / Hard Approach Marshals

  • if multiple Attack pacifiers, clear them out first
  • Focus on Arrester first
  • Focus on Drainer secondary
  • Focus on marker tetriary
  • once all pacifiers are dead, kill the marshals followed by remaining enforcers

Notes: If a lot of frigate spawns in the room, kite away to 65km+ from marshals while you clear them out, then reapproach marshals

Pirates

Sansha (Frigate/cruiser mix)

Danger Level: Medium Kite initially

  • Focus Heralds
  • Focus Smiths
  • Focus Lookouts
  • Focus Fishers

Notes: You can generally ignore priests, unless theres 4+ of them, kill a few if so Knights have bad tracking, you can spiral into them and use close range ammo, or kill them safely at range depending on time.

Angels (frigate/cruiser mix)

Danger Level: Easy / Nightmare Approach cache

  • Focus Lucifer Cynabal
  • Focus Elite Lucifer Cynabal
  • Kill rest

Notes: Make sure reactive is "reset" before moving in here, so it's resist profile dosn't spool as long Immediately put ALL reps on the nergal, both deacon+retribution This room goes from nightmare to easy real quick, either you live through the initial damage and kill the room, or you fuck up the timing and die.

This guide is considered incomplete Due to the changes to triglavian weapons, this guide is now consider incomplete until verified it can run T5 as a minimum, it should still be safe to run T4/T5 without issue though.


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