A fast, hard-hitting ship capable of punching up and catching enemies off balance.
Default fit is omni-tanked, swap Explosive and Kinetic Membranes for EM/Thermal Hardeners for anti-laser spec-tank.
High Power
6 x 800mm Repeating Cannon II
2 x Heavy Gremlin Compact Energy Neutralizer
Medium Power
1 x 500MN Quad LiF Restrained Microwarpdrive
1 x Large Micro Jump Drive
1 x Medium F-RX Compact Capacitor Booster
1 x Heavy Gunnar Compact Stasis Grappler
1 x Warp Scrambler II
Low Power
2 x 1600mm Steel Plates II
1 x Multispectrum Energized Membrane II
1 x Thermal Energized Membrane II
1 x Kinetic Energized Membrane II
1 x Explosive Energized Membrane II
Rig Slot
3 x Large Trimark Armor Pump I
Drones
5 x Hammerhead II
5 x Hornet EC-300
Cargo Hold
2000 x Barrage L
2000 x Hail L
16 x Navy Cap Booster 800
2 x Missile Precision Disruption Script
2 x Missile Range Disruption Script
100 x Nanite Repair Paste
1000 x Republic Fleet Depleted Uranium L
1000 x Republic Fleet EMP L
1000 x Republic Fleet Fusion L
1000 x Republic Fleet Phased Plasma L
2 x Optimal Range Disruption Script
2 x Tracking Speed Disruption Script
1 x Mobile Depot
1 x EM Armor Hardener II
1 x Thermal Armor Hardener II
2 x BZ-5 Scoped Gravimetric ECM
2 x Enfeebling Scoped Ladar ECM
2 x Hypnos Scoped Magnetometric ECM
2 x Umbra Scoped Radar ECM
1 x 100MN Monopropellant Enduring Afterburner
2 x DDO Scoped Tracking Disruptor I
2 x Highstroke Scoped Guidance Disruptor