A fast, hard-hitting ship capable of punching up and catching enemies off balance.

Default fit is omni-tanked, swap Explosive and Kinetic Membranes for EM/Thermal Hardeners for anti-laser spec-tank.

High Power

6 x 800mm Repeating Cannon II 
2 x Heavy Gremlin Compact Energy Neutralizer 

Medium Power

1 x 500MN Quad LiF Restrained Microwarpdrive 
1 x Large Micro Jump Drive 
1 x Medium F-RX Compact Capacitor Booster 
1 x Heavy Gunnar Compact Stasis Grappler 
1 x Warp Scrambler II 

Low Power

2 x 1600mm Steel Plates II 
1 x Multispectrum Energized Membrane II 
1 x Thermal Energized Membrane II 
1 x Kinetic Energized Membrane II 
1 x Explosive Energized Membrane II 

Rig Slot

3 x Large Trimark Armor Pump I 

Drones

5 x Hammerhead II 
5 x Hornet EC-300 

Cargo Hold

2000 x Barrage L 
2000 x Hail L 
16 x Navy Cap Booster 800 
2 x Missile Precision Disruption Script 
2 x Missile Range Disruption Script 
100 x Nanite Repair Paste 
1000 x Republic Fleet Depleted Uranium L 
1000 x Republic Fleet EMP L 
1000 x Republic Fleet Fusion L 
1000 x Republic Fleet Phased Plasma L 
2 x Optimal Range Disruption Script 
2 x Tracking Speed Disruption Script 
1 x Mobile Depot 
1 x EM Armor Hardener II 
1 x Thermal Armor Hardener II 
2 x BZ-5 Scoped Gravimetric ECM 
2 x Enfeebling Scoped Ladar ECM 
2 x Hypnos Scoped Magnetometric ECM 
2 x Umbra Scoped Radar ECM 
1 x 100MN Monopropellant Enduring Afterburner 
2 x DDO Scoped Tracking Disruptor I 
2 x Highstroke Scoped Guidance Disruptor