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Consumables

Ammo, drones, consumables - Great way to chew through some minerals and keep the efforts supplied with ammo for the ammo (ships).

  • Drones are similar to t2 hulls, some basic invention and then straightforward. we need a LOT of both. This is the backbone of production that people often forget but hard to win wars with nothing to shoot!
  • Consumables - smaller but more niche, you're going to need a lot of gas and some hard to find blueprints. fortunately i have 10-15b in blueprints gas and booster materials ready to hand over to whoever wants to do this. you're going to be Juicing the hell out of our fleets, 5-25% in buffs is just as important as links. this is critical to giving us a competitive advantage.

Every hull deserves a Quafe or two.

— SLAPS