A versatile close-mid range skirmish fleet designed to apply high burst damage to fleets that application is normally an issue against. Can do light kiting at 40-50km ranges but prefers being up close and personal, just watch for reloads.

High Power

6 x Rapid Heavy Missile Launcher II
2 x Heavy Infectious Scoped Energy Neutralizer

Medium Power

1 x 500MN Quad LiF Restrained Microwarpdrive
1 x Heavy F-RX Compact Capacitor Booster
2 x X5 Enduring Stasis Webifier
1 x Faint Scoped Warp Disruptor

Low Power

1 x Damage Control II
2 x 1600mm Steel Plates II
1 x Corpum C-Type Kinetic Energized Membrane
1 x Corpum C-Type Thermal Energized Membrane
1 x Domination Explosive Armor Hardener
1 x Multispectrum Energized Membrane II

Rig Slot

3 x Large Trimark Armor Pump I

Drones

5 x Acolyte II
5 x Republic Fleet Berserker
10 x Hornet EC-300

Cargo Hold

1000 x Inferno Fury Heavy Missile
1000 x Mjolnir Fury Heavy Missile
1000 x Nova Fury Heavy Missile
1000 x Scourge Fury Heavy Missile
14 x Navy Cap Booster 800
1000 x Caldari Navy Inferno Heavy Missile
1000 x Caldari Navy Mjolnir Heavy Missile
1000 x Caldari Navy Nova Heavy Missile
1000 x Caldari Navy Scourge Heavy Missile
1 x Missile Precision Script
1 x Missile Range Script
100 x Nanite Repair Paste
1 x Domination EM Armor Hardener
1 x Domination Thermal Armor Hardener
1 x Reactive Armor Hardener
2 x Ballistic Control System II
2 x BZ-5 Scoped Gravimetric ECM
2 x Enfeebling Scoped Ladar ECM
2 x Hypnos Scoped Magnetometric ECM
2 x Umbra Scoped Radar ECM
1 x Multispectrum Energized Membrane II
1 x Large Micro Jump Drive
1 x Missile Guidance Computer II
1 x Faint Epsilon Scoped Warp Scrambler