High DPS, brick tanked armor battleship. Weak to ECM, energy neutralizers, and anything else that can break its spooled damage. Mid-grade amulets are a soft requirement for usage of these in low security space, and are recommended in null security space with the appropriate escape bay frigate.

High Power

1 x Veles Supratidal Entropic Disintegrator
1 x 'Vehemence' Compact Large EMP Smartbomb
3 x Medium Energy Neutralizer II

Medium Power

1 x 500MN Quad LiF Restrained Microwarpdrive
1 x Heavy F-RX Compact Capacitor Booster
1 x Republic Fleet Large Cap Battery
1 x Sensor Booster II

Low Power

2 x Imperial Navy 1600mm Steel Plates
1 x Imperial Navy Multispectrum Energized Membrane
1 x Centum C-Type Thermal Energized Membrane
1 x Centum B-Type Kinetic Energized Membrane
1 x Centum B-Type Explosive Energized Membrane
1 x Corpum C-Type EM Energized Membrane
1 x Entropic Radiation Sink II

Rig Slot

3 x Large Trimark Armor Pump I

Drones

4 x Republic Fleet Bouncer

Cargo Hold

1500 x Mystic L
1500 x Occult L
32 x Navy Cap Booster 800
1500 x Baryon Exotic Plasma L
1500 x Meson Exotic Plasma L
1500 x Tetryon Exotic Plasma L
2 x Missile Precision Disruption Script
2 x Missile Range Disruption Script
500 x Nanite Repair Paste
2 x ECCM Script
2 x Scan Resolution Script
2 x Targeting Range Script
2 x Optimal Range Disruption Script
2 x Tracking Speed Disruption Script
2 x Gravimetric ECM II
2 x Ladar ECM II
2 x Magnetometric ECM II
2 x Radar ECM II
1 x 100MN Afterburner II
1 x Sensor Booster II
2 x Guidance Disruptor II
2 x Tracking Disruptor II